M.O.D.O.K.

Thank you, Jack Kirby and Stan Lee, for giving us something so…awesomely weird.

The Mental Organism Designed Only for Killing’s original appearance in TALES OF SUSPENSE #93 included an entirely different color scheme. You also got to see him without the suit, just as one big head. Kinda freaky.

SUPER-VILLAIN TEAM-UP: MODOK’S ELEVEN was a 2007 series that starred George (that’s his real name – George Tarleton). He didn’t actually look like this within the pages of the comic, but the cover serves as great inspiration for another alternate.

What if I had read WHAT IF? #37? Then I might be able to tell you why M.O.D.O.K. sported these colors in that issue. (Actually, it’s probably a slightly different take than this look from mainstream continuity…which I literally found out about the other day, thanks to my Twitter pal Alexandre Morales.)

All you need to know here is there’s a female version of M.O.D.O.K. called M.O.D.A.M. – the Mental Organism Designed for Aggressive Maneuvers.

I know you’re begging for mo’ MOs and for a Howard the Duck reference. M.O.D.O.T. at your service. He’s designed only for talking. Even more than Howard.
And in case you missed it on GameSpot this week...
SENTINEL

The Sentinel in all Capcom fighting games, dating back to the original X-Men Children of the Atom in 1994, has always featured a unique take on a traditional Marvel adversary. For UMvC3, we’re going so far as to actually grant this look a model number: COTA-94.

Here’s a more traditional paint job for the COTA-94 design. Our direct reference, though? X-Men: Mutant Apocalypse, a Capcom Super NES game from 1995.

If you don’t use this Nimrod-inspired variant when you choose Sentinel for the Days of Future Past stage, you’re doing it wrong.

And then there are the black Nimrods found in last year’s X-MEN: SECOND COMING. Appropriately enough, this is the second coming of this paint job, as it was also in MvC3.

Some Sentinels are kind of turquoise-y.

And last, but absolutely not least, the Mango Sentinel that makes you think of the New York Knicks. (Probably more than anything else these days since there aren’t exactly any Knicks playing basketball right now.)
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Today on Capcom-Unity: Chun-Li
This Tuesday on GameSpot: Rocket Raccoon!
And now for the reminder you’ll see at the end of each blog entry:
As we count down the days until UMvC3 launches in November, Marvel.com, Capcom-Unity and GameSpot are all teaming up on Tuesdays and Fridays to show you the entire lineup of “fall fashions” for each of the 50 total playable characters. That’s six total looks per fighter – not just four like last time – that are all available as soon as you boot up the game. Outside of actually downloading the playable characters of Shuma-Gorath and Jill Valentine, no DLC is required (though there might just be some of that on the way as well…).
Just a couple things to remember, though (and the words to follow should be pretty familiar if you caught my similar write-ups the first time around):
1. Gameplay comes first, so the color scheme has to differ enough from the others to easily differentiate in the heat of battle.
2. The color scheme has to fit on the character model. For this reason, I hesitate to call these “alternate costumes” (although in some cases, they actually are).
